Tuesday, April 28, 2015
Friday, April 17, 2015
Art Video Game: Brainstorming
Themes
Deforestation - A chainsaw could be used to represent this problem. This is a problem because our forests are natural sinks of carbon dioxide and produce fresh oxygen, also they help in regulating temperature.
Over-fishing - A fish could be used to represent this problem. This is a problem because if we constantly over-fish there will be hardly any fish left for people to catch. Also it will destroy the food chains in the locations where they are over fished because there would be other creatures that need that fish in order to survive.
Our First Nations - A totem could be used to represent this problem. This is a problem because our First Nations people are being neglected. They take care of the Earth better than many of us do today. They take what they need not what they want.
The theme I am most interested in from above is Over-fishing because, I enjoy fishing with my brothers and if all of the fish get over-fished there won't be many fish left for other generations to catch them. Fishing can teach people patience and how to be quite for varying periods of time.
My plan to make this game is to have it styled like Flappy Bird, but instead of a bird it will be a fish swimming through the ocean avoiding the fishing nets above and the rocks below. The font I will use will have to "flow" like how waves flow across the ocean. The instruction/home screen will have a link to a website to learn more about over-fishing and it will show the title of the game and how to play it. The lose screen will say something like "Congratulations, you avoided __ fishing nets before you got caught" and it would have a button if you wanted to play again. The background will be underwater with a few fish in the background.
Deforestation - A chainsaw could be used to represent this problem. This is a problem because our forests are natural sinks of carbon dioxide and produce fresh oxygen, also they help in regulating temperature.
Over-fishing - A fish could be used to represent this problem. This is a problem because if we constantly over-fish there will be hardly any fish left for people to catch. Also it will destroy the food chains in the locations where they are over fished because there would be other creatures that need that fish in order to survive.
Our First Nations - A totem could be used to represent this problem. This is a problem because our First Nations people are being neglected. They take care of the Earth better than many of us do today. They take what they need not what they want.
The theme I am most interested in from above is Over-fishing because, I enjoy fishing with my brothers and if all of the fish get over-fished there won't be many fish left for other generations to catch them. Fishing can teach people patience and how to be quite for varying periods of time.
My plan to make this game is to have it styled like Flappy Bird, but instead of a bird it will be a fish swimming through the ocean avoiding the fishing nets above and the rocks below. The font I will use will have to "flow" like how waves flow across the ocean. The instruction/home screen will have a link to a website to learn more about over-fishing and it will show the title of the game and how to play it. The lose screen will say something like "Congratulations, you avoided __ fishing nets before you got caught" and it would have a button if you wanted to play again. The background will be underwater with a few fish in the background.
Wednesday, April 15, 2015
Art Movie Reflection
Technical
I used Adobe Premier Pro to make the video and also a few website to get some of the clips.
Concept
The concept of the video was that the baby was in peril, but the Angel couldn't do anything but watch since it was made of stone. Later the father of the child decided to leave town and went insane with the loss of his child, eventually blowing up the factory he was working at, leaving his wife alone.
Influences
I had no influences to make the video.
Motivation
My motivation was to try and show a story without just completely giving it away.
Critical Assessment
What surprised me the most was how short 1 minute really is, I wanted to add more but if I did the video would have been over the time limit.
I used Adobe Premier Pro to make the video and also a few website to get some of the clips.
Concept
The concept of the video was that the baby was in peril, but the Angel couldn't do anything but watch since it was made of stone. Later the father of the child decided to leave town and went insane with the loss of his child, eventually blowing up the factory he was working at, leaving his wife alone.
Influences
I had no influences to make the video.
Motivation
My motivation was to try and show a story without just completely giving it away.
Critical Assessment
What surprised me the most was how short 1 minute really is, I wanted to add more but if I did the video would have been over the time limit.
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